10. Update Gravity and Velocity while the Cannon Ball is in the Air.
Remember that gravity is always pulling on objects thrown or launched into the air, and the longer an object is in the air the faster it will approach the ground. Likewise Velocity will should decrease while it's in the air. Try using conditions and "change variable by ___" in the variables tab to slowly lower both Velocity and Gravity.
Let's grab two "If ___ then ____" blocks from control and connect them on top of each other and to the side of the main Forever Loop. Now add a "greater than ___" block to each of them.
Let's add each of our variables from the Variable Tab to the Left hand side of the "greater than ___ " blocks in our If statements. Each of these statements works for either Velocity or Gravity.
Now we will grab two "change ___ by 1" blocks and put them into our If statements. Make sure to change them to correct variable and change "1" to "-0.1"!
Let's move these If statements inside of the Repeat until Loop to fix the Cannon Balls' physics. Make sure you grab from the top of the first If statement and place them right below the "change y by gravity" block.