We are going to keep track of the number of moves it takes for us to get to a battery, so whenever we move Nano, we will add 1 to the number of clicks.
Nano shouldn't be able to move right anymore once it is at the far right side of the grid. We need to check Nano's X position so that we only make it move right when there is somewhere for it to go.
If Nano's Xpos is less than 209 then that means it is not yet at the far right side of the grid.
We want to be able to see the costume change, even if it is really fast, so we are going to wait 0.1 seconds before we switch the costume back to the original.
To make the button look like it is no longer pressed down, using the same block form step 6, we will switch its costume back to the original, named 'up'.