Project 536: Skyjumper

5. Label the powerup in the script

Your script should now have one line in it, that tells the computer what the "powerup" is.
Starting point file for this challenge

Steps

1. Delete the "print hello world" line

This is a cute hello from Roblox, but we don't need it in our script. 

2. Create a local variable called "powerup"

Creating a local variable in Lua is as easy as typing "local powerup" 

local powerup

3. Tell the script where the powerup variable is

In code, parents hold children. Knowing that, what's the powerup in relation to the script? The parent or the child? 

The powerup is the parent of the script, because it's holding the script. So, tell the computer that your "local powerup" variable is your "script.Parent" 

local powerup = script.Parent