What students build at Digital Adventures

What students build at Digital Adventures

Categorized under: technology education for kids

It's often illustrative to take a look and highlight what students have built during their time at Digital Adventures.

Our primary goal is to teach students to develop the confidence and skills they need to build with technology independently. While our class structure often follows a format of enabling students to complete a given project during the 60 minute class period, we've found that over time (with repeated practice) students begin to develop their fundamental problem solving skills in a way that enables them to exercise their creativity to build unique projects of their own.

In our seasonal structure, we find that enabling students to begin building a project over the course of a single class period and then iterating and improving creates project-based outcomes that we are proud of.

We've found that capturing student projects in their digital portfolio allows us to see how quality of work improves over time.

Below are a few examples of student projects that have been built this year at Digital Adventures. Some of these projects have been built over a single class period. While others have been developed over a multi-week period.

Space-focused social network 

This web app was created by a student who wanted to build a social network for kids interested in space. It lets users create accounts, enter and use chatrooms about space-specific topics, see data about rocket launches that are pulled from an API and add comments to those launches. 


Adventures of Joe 

This classic platform game was built in Construct 2 and enables the main character to navigate the levels using arrow keys while collecting coins and avoiding enemies. 


Python Spaceships 

This interactive game was built in Python and enables enemies to be destroyed by shooting rockets. 

https://youtu.be/l-hdYtXkvMQ (Watch the video here)

Save Stella from the Robots 

This Scratch game was built and enables the main character to eliminate an onslaught of robots by placing the mouse over the advancing enemies.


Virtual Reality worlds 

As part of our BrainSports program, a student created a simulation in Unity and C# that involved basic enemy AI that could be interacted with using a Google Daydream headset.

https://youtu.be/XStXd_SKrBI (Watch the video here)

Conclusion

For any education program, it takes time to see the outcomes. At Digital Adventures, we fortunate to have worked with a number of students over a long period of time. This experience has enabled us to see the tangible results that are important to the long term development of our students.

We are so proud of what our student's have built. And, we are looking forward to highlighting more student projects that are created weekly in our studios under the guidance of our amazing instructors.

About the Author: Omowale Casselle is the Co-Founder & CEO of Digital Adventures.