Sign in
Home
Online Classes
Instructors
Tutorials
☰
Register
Sign in
Online Classes
Instructors
Tutorials
1. Create Sprites
2. Create your race track
3. Make Racer #1 turn left
4. Make Racer #1 turn right
5. Make Racer #1 move forward
6. Create controls for Racer #2
7. Set up your racers
8. Send the racers back to the start if they leave the race track
9. Make a finish line
10. Add timers for each racer
Project 114: Ant Racing
7. Set up your racers
Set up your racers to be the proper size and add code so that they always start at the beginning of the track, facing the proper direction.
Starting point file for this challenge
Your goal
Hint: show steps
Steps
1. Change the size of your sprites
Hint: show details
Go into each of your racer sprites and change the size so that they are small enough to fit inside the race track side by side.
Hint: show image
2. Add "When green flag clicked" block
Hint: show details
You can find the block in the yellow "events" section.
Hint: show image
3. Place racers at the start
Hint: show details
Place your racers at the start of the race track side by side.
Hint: show image
4. Add "go to x:_ y:_ " block
Hint: show details
This can be found in the blue "motion" section. Set the X and Y numbers to the position of the sprites where you have placed them at the start.
Hint: show image
5. Set the starting rotation
Hint: show details
Place your racers at the start and adjust their direction.
Hint: show image
6. Add a "point in direction: _ " block
Hint: show details
Change the direction in the block to the direction you set your sprite to in step 5.
Hint: show image
×
×
Provide your email address for immediate project access
Email
Check your email for instructions on how to create a full DA account