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1. Open Roblox studio and load the starter kit
2. Test the game out
3. Add a script to ServerScriptService
4. Create and start a "leaderboard" function
5. Finish filling out the variables
6. Run the leaderboard function when the player loads
7. (Concept Excercise) Find and read your lemon's script (c)
8. Program to see if a humanoid touched the lemon
9. Add +1 to your total lemons if you collect a lemon
10. Teleport the lemon somewhere else
11. Run the collect function when the lemon is touched
12. Test and duplicate lemons
13. Store the lemonade stands in the server
14. Add a script to your "BuyStand" button
15. Setup variables for the BuyStand script
16. Create and activate a "buystand" function
17. Program to see if a humanoid touched the button
18. Check to see if the player is allowed to buy the stand
19. Program subtracting money
20. Finish programming the lemonade stand purchase
21. Create a function for earning money
22. Check to see if the player is able to make lemonade
23. (Concept Exercise) How to make and sell lemonade (c)
24. Test and duplicate buystand buttons
25. (Optional) Program the deluxe lemonade stand
Project 387: Lemonade Tycoon
11. Run the collect function when the lemon is touched
The code won't do anything yet. If this were Scratch, it'd be missing a yellow "when this lemon touched" events block on top.
Starting point file for this challenge
Hint: show steps
Steps
1. Create a lemon Touched event
Hint: show details
At the end of your code, after your function, create an event that is listening for when your lemon is touched.
This is kind of like an imaginary Scratch block called "when powerup is touched."
lemon.Touched
Hint: show image
Hint: show code
2. When the lemon is touched, run your "collect" function
Hint: show details
Connect your "collect" function when the lemon is touched.
lemon.Touched:Connect(collect)
Hint: show image
Hint: show code
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