Project 387: Lemonade Tycoon

11. Run the collect function when the lemon is touched

The code won't do anything yet. If this were Scratch, it'd be missing a yellow "when this lemon touched" events block on top.
Starting point file for this challenge

Steps

1. Create a lemon Touched event

At the end of your code, after your function, create an event that is listening for when your lemon is touched. 
 
This is kind of like an imaginary Scratch block called "when powerup is touched." 

lemon.Touched

2. When the lemon is touched, run your "collect" function

Connect your "collect" function when the lemon is touched. 

lemon.Touched:Connect(collect)