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1. Open Roblox studio and load the starter kit
2. Test the game out
3. Add a script to ServerScriptService
4. Create and start a "leaderboard" function
5. Finish filling out the variables
6. Run the leaderboard function when the player loads
7. (Concept Excercise) Find and read your lemon's script (c)
8. Program to see if a humanoid touched the lemon
9. Add +1 to your total lemons if you collect a lemon
10. Teleport the lemon somewhere else
11. Run the collect function when the lemon is touched
12. Test and duplicate lemons
13. Store the lemonade stands in the server
14. Add a script to your "BuyStand" button
15. Setup variables for the BuyStand script
16. Create and activate a "buystand" function
17. Program to see if a humanoid touched the button
18. Check to see if the player is allowed to buy the stand
19. Program subtracting money
20. Finish programming the lemonade stand purchase
21. Create a function for earning money
22. Check to see if the player is able to make lemonade
23. (Concept Exercise) How to make and sell lemonade (c)
24. Test and duplicate buystand buttons
25. (Optional) Program the deluxe lemonade stand
Project 387: Lemonade Tycoon
21. Create a function for earning money
Start a new function called something like "getmoney" or "earnmoney."
Starting point file for this challenge
Hint: show steps
Steps
1. Create a local function called "getmoney" above your "buystand" function
Hint: show details
This local function needs to be written before your "buystand" function in the script - that's because "buystand" makes a reference to this new function.
local function getmoney
Hint: show image
Hint: show code
2. Give it a parameter "player"
Hint: show details
This parameter will make sure the money goes to the correct player.
local function getmoney (player)
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Hint: show code
3. Hit return to create an "end" to your function
Hint: show details
Anything written between "function" and "end" will be the instructions for "getmoney."
Hint: show image
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