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1. Open Roblox studio and load the starter kit 2. Test the game out 3. Add a script to ServerScriptService 4. Create and start a "leaderboard" function 5. Finish filling out the variables 6. Run the leaderboard function when the player loads 7. (Concept Excercise) Find and read your lemon's script (c) 8. Program to see if a humanoid touched the lemon 9. Add +1 to your total lemons if you collect a lemon 10. Teleport the lemon somewhere else 11. Run the collect function when the lemon is touched 12. Test and duplicate lemons 13. Store the lemonade stands in the server 14. Add a script to your "BuyStand" button 15. Setup variables for the BuyStand script 16. Create and activate a "buystand" function 17. Program to see if a humanoid touched the button 18. Check to see if the player is allowed to buy the stand 19. Program subtracting money 20. Finish programming the lemonade stand purchase 21. Create a function for earning money 22. Check to see if the player is able to make lemonade 23. (Concept Exercise) How to make and sell lemonade (c) 24. Test and duplicate buystand buttons 25. (Optional) Program the deluxe lemonade stand

Project 387: Lemonade Tycoon

25. (Optional) Program the deluxe lemonade stand

What would you need to program a new button that spawns the deluxe lemonade stand? The deluxe stand would probably use more lemons, but earn more money.
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