Project 552: Scratch Walk Cycle

1. A very simple walk cycle

Let's practice Piskel by making a new file, and animating a little blob who walks. This blob should be very simple, and have 2 frames of animation.
Starting point link for this challenge

Your goal

Steps

1. Resize the piskel canvas

Click on the resize button on the left side of Piske. 64 by 64 is a pretty good size. 32 by 32 will be harder to draw in, but give a more "pixel" game style when you bring it into Scratch. When you're done, click "resize." 

2. Pick a new color

Find the black square in the bottom left corner of Piskel. Click on that to open the color chooser. The giant square in the middle is how bright your color will be - click to move the white circle into the bright parts. The rainbow on the right is what your color will be - click to choose a different hue. 

3. Draw a blob

Click on the pencil tool in the top right of Piskel. Change the size using the squares at the top. Draw a blob. 

4. Draw the blob's legs

Use the pencil tool to draw the blob's legs. Try copying how the legs look in Frame 1 of the challenge goals. 

5. Duplicate the frame

Put your mouse over the frame and click on the duplicate icon. 

6. Make sure onion skinning is turned on

Find the little onion on the right side of the screen, and make sure it's yellow. "Onion skinning" is when you can see the old frame behind your new one - imagine you put tracing paper on top of your first frame, and will draw your new picture on the tracing paper. It helps you figure out where you drew things in the last picture. 

7. Erase the blob's legs and draw new ones in

Select the eraser tool to erase the legs, then go back to the pencil tool to draw. Try copying how frame 2 in the challenge goals look.