This is a "control" block. You can connect it right onto the yellow block. This block will make sure that the player is able to control their character for the entire game (forever.)
This is also a "control" block. It looks like "if __ then ___." It will help us write the sentence, "If I'm pressing the right arrow key, then I'll move right." Put this inside the mouth of the forever loop.
Add a "motion" block called "change X by __" into the "then" blank. You can keep it at 10, or experiment with higher or lower numbers and see what happens.
Click on the green flag on the top of your screen, then use the arrow keys to move your character back and forth. It doesn't animate yet, but we'll add that soon.
Add a "looks" block called "next costume" into each of the "then" blanks. Test this out! Does it feel too fast? The next hint will tell you how to slow it down.
This looks pretty good, but it'd be nicer if the sprite actually flipped when you moved left and right. Find a "motion" block called "point in direction __." When moving right, point 90 degrees. When moving left, point -90.
If your blob is turning upside down instead, you'll need to change the direction type from "All Around" to "Left/Right." This is in the sprite properties.